The Deepdive

Apples Liquid Glass: Beauty or Beast?

Allen & Ida Season 2 Episode 2

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The tech world is buzzing about Apple's controversial "Liquid Glass" design in iOS 26. What Apple proudly touts as their "broadest software design update ever" and a "delightful and elegant new software design" has quickly become one of their most divisive UI changes in recent memory.

We've analyzed both Apple's official messaging and the raw, unfiltered user feedback from across the internet to give you the complete picture. The contrast is striking—while Apple's design team envisions a magical, cohesive experience connecting iOS with VisionOS through translucent materials that "reflect surroundings" and "change shape to focus on content," actual users tell a different story. Comments like "every single green hurt my eyes" and comparisons to a "kindergarten look" reveal serious concerns about readability, eye strain, and accessibility.

The controversy brings to light a fundamental tension in technology design: the pursuit of visual innovation versus fundamental usability. Many users express frustration that while Apple poured resources into this polarizing aesthetic, basic functionality issues with keyboards, autocorrect, and long-requested features remain unaddressed. Some beta testers even report performance impacts, with devices running warmer and less responsively under the new interface.

Looking beyond the controversial design, iOS 26 does deliver several practical improvements worth noting: live translation in calls and texts, call screening capabilities, an improved Photos app, and enhanced Apple Music features. These functional updates demonstrate Apple's continued innovation, even as the design language sparks debate.

What do you think about Apple's new direction? Has the company prioritized form over function, or is this simply a bold new vision that users need time to adapt to? Share your thoughts and experiences with the new design—we'd love to hear if it's enhancing or hindering your Apple experience!

Leave your thoughts in the comments and subscribe for more tech updates and reviews.

Speaker 1:

Welcome. Today we're doing a deep dive into Apple's big new software release, ios 26, and specifically that much-talked-about liquid glass design. Our mission really is to look at what Apple's promising you but, maybe more importantly, what people are actually finding, what they're saying out there.

Speaker 2:

Yeah, we've looked at quite a range. You know the official Apple stuff, their press releases explaining the vision, but then also the raw feedback, forum, chats, tech reviews. It gives a pretty interesting picture of how it's landing a controversial one even.

Speaker 1:

Okay, so let's get into it. Apple's official line they're calling Liquid Glass a delightful and elegant new software design. That's the quote. And it's not just iOS 26, it's iPadOS 26, macos Tahoe 26 too, all platforms.

Speaker 2:

Right. They pitch it as this translucent material reflects surroundings, changes shape to focus on content and they directly link it to VisionOS.

Speaker 1:

Yeah, alan Dye, apple's design VP. He actually called it their broadest software design update ever. Big words, the goal Making interactions fun and magical. You're meant to see it everywhere Icons, widgets, the lock screen. There's even a new all clear mode and these dynamic elements adapting to whatever you're looking at.

Speaker 2:

Fun and magical. That's where the story kind of splits, because the user feedback almost immediately painted a well, a very different picture.

Speaker 1:

How so.

Speaker 2:

Well, just looking through forums you see people calling it a lame idea. Some went further. Hideous Comparisons to a kindergarten look came up too.

Speaker 1:

Yeah.

Speaker 2:

It's definitely sparked a, let's say, engaged discussion online, very controversial.

Speaker 1:

Okay, and this is where it gets really interesting, right? The friction point seems to be around practicality, readability, eye strain.

Speaker 2:

Exactly. We saw comments like every single green hurt my eyes. That's pretty direct. Others saying icon borders hurt to look at and notifications because of all that transparency apparently can be hard to read.

Speaker 1:

So much for delightful Sounds like. For some people it's just painful. There seems to be this strong feeling that it actually needs more contrast, not less.

Speaker 2:

Especially, yeah, for users maybe with older eyes and some frustration that accessibility options are seen as hiding the problem, not fixing the core design. Like it's a joke, they hide this stuff away.

Speaker 1:

Which brings up that age-old question Aesthetics versus usability.

Speaker 2:

Yeah.

Speaker 1:

Pure looks versus well. Does it work well?

Speaker 2:

And that frustration seems amplified because, while Apple poured resources into this, look users are pointing out fundamental things like the keyboard still quote sucks or autocorrect has gotten way worse basic stuff.

Speaker 1:

Or things people have wanted for ages, like separate volume controls for different apps or playing two audio things at once still not there.

Speaker 2:

And then there are the performance questions. Some beta testers reported phones getting noticeably warmer and a feeling that iOS is maybe getting slower, less responsive, because this new UI is just more memory intensive.

Speaker 1:

So it feels like a classic form over function debate playing out, with users feeling a bit trapped. You know that sense of hate, the fact that we will have to adopt the design without having a choice.

Speaker 2:

Definitely that sentiment. Though you could argue, radical changes always take getting used to, maybe people adapt.

Speaker 1:

Perhaps, but the comparisons people are making are telling some actually prefer the old Windows Vista arrow. Look for readability over this.

Speaker 2:

Yeah, or Google's Material 3 expressive. It suggests, for some at least, Apple might be heading well further down the wrong path. Yeah, A shift away from just making the best product in a functional sense. That's the concern being voiced.

Speaker 1:

Okay, so the design is clearly polarizing, but iOS 26 isn't only liquid glass, right, there are other updates in there.

Speaker 2:

Oh, absolutely, and some are pretty significant things people have genuinely asked for. We should touch on those.

Speaker 1:

Good point Like what.

Speaker 2:

Well live translation in calls in texts. That's actually huge for communication. Real-time language help built right in Okay, that does sound useful. And in the phone app, things like call screening and hold assist Less flashy maybe, but practical for managing calls, dealing with spam, making the phone feel a bit smarter.

Speaker 1:

Yeah, quality of life stuff.

Speaker 2:

Exactly. Plus. The Photos app got a redesign aiming for better viewing. Apple Music gets lyrics translation, an auto-mix DJ feature. Even CarPlay gets new widgets, live activities, so there is functional improvement there, even if the UI is stealing the headlines.

Speaker 1:

So, wrapping this up, what's the big takeaway here for you as someone using an iPhone or just watching the tech world?

Speaker 2:

I think it really highlights this constant tension, doesn't it? The push for something new, visually striking, maybe driven by things like VisionOS, versus the fundamental need for interfaces to be intuitive, accessible and just plain functional for everyone.

Speaker 1:

Yeah, it's a balancing act.

Speaker 2:

And this liquid glass situation really throws that into sharp relief. It poses a key question about design philosophy moving forward.

Speaker 1:

Which leaves us with a final thought. Maybe when a tech giant unveils something delightful and elegant, does it always make things better for the user, or can that pursuit of elegance sometimes create a whole new set of problems you never even knew you could have?

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